Mostly Turn Based

A clean and simple game, with my most complicated AI. you would only be able to move each unit once, before you ended your turn.
When you ended your turn the AI would try to walk forward, but if there was one of your units in front of them they would randomly decide to fight or keep walking.

you would have money up in the top corner, a unit would cost $20 and killing would get you $25.
the blue and green bars would represent destruction to either side,
and winning would require you to attack the enemy base until the bar turned competently red.
the grid makes everything clearer, so when opposing sides clash everything becomes clearer

Even though this is by far the most complete game the lack of any kind of guide made my friends very confused when they started play.
I never actually included a win-condition, so while the game has an objective it will never stop
I was hoping to include a start screen, and a way to let the player choose a color, but those features ended up on the cutting room floor.