Ardudungeon

02/15/19

edited 02/26/2019

I wanted to make something challenging, The Arduboy was something nice I got as a christmas gift. The arduboy is a small-scale gaming device that uses an Arduino core, and is programed like an Arduino. I decided to make another dungeon crawler type game. The gameplay style it was a lot like the dungeongame I had just made: A top-down coin collecting simulator. Ardudungeon has a couple extra features that make it more exciting.
On the right is a video of the gameplay. Recording was difficult due to the nature of the external device, so some quality was lost.

The player walks around and collects coins, or kills spiders. Once all of the objectives where completed the exit to the next level was opened, and you could move on. I ended up having 2 weapon types, an animated spider enemy, a health bar, and some coins to collect.
The player's sprite
The enemy's sprite

I liked what I had ended up with. the exit would open when the room had been cleared, and the rooms cleared was marked as the player's score.

a screenshot containing coins in the picture

I challenged myself to make a custom randomizer function to place coins and monsters. I ended up with something that would produce values that were not totally unpredictable. In this picture you can see how the coins would often end up next to each other. It was unpredictable enough for use in this project, so I grew fond of it.